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Halo infinite weapons feel weak
Halo infinite weapons feel weak








halo infinite weapons feel weak
  1. Halo infinite weapons feel weak full#
  2. Halo infinite weapons feel weak series#

The Banished themselves call back to the original trilogy’s Covenant in very specific ways. The game opens on a UNSC ship in space, with Master Chief navigating the chaos of a space battle gone terribly wrong, and he’s quickly given a reason to land on Zeta Halo, a mysterious ring that the Banished have captured after annihilating humanity’s forces there.

Halo infinite weapons feel weak series#

Halo Infinite dishes the familiar setting and setup but in a shiny new package for next-gen consoles (not that Halo Infinite‘s graphics are particularly cutting-edge, I actually found them to be a bit underwhelming for an Xbox Series X flagship title). To use another Star Wars comparison, it all feels like Han and Chewie taking command of the Millennium Falcon for the first time in 30 years. Together, you team up with cannon-fodder space marines, riding into enemy territory on Warthogs and tanks, and taking down the aliens with Battle Rifles, Needlers, and Gravity Hammers. At the very least, Evil Cortana did not sit well.īut in Halo Infinite, you’re back on a Halo ring, shooting your way through Grunts, Elites, Jackals, and Brutes with your new, fast-quipping AI pal, The Weapon, who also happens to be voiced by legendary Cortana voice actor Jen Taylor. In fact, one of the biggest criticisms developer 343 Industries has faced since 2012’s Halo 4 is that their games deviated too far from the story and tone fans knew and loved.

Halo infinite weapons feel weak full#

Halo Infinite‘s attempt to go back to the franchise’s roots by packing an open-world full of familiar sights and sounds from Combat Evolved is a clear sign Reclaimer lore hasn’t quite captured the imagination in the same way. Not that the original trilogy didn’t do this too, but fans cared about the Flood, the Index, the Arbiter, and the Ark. The story is full of the vague proper nouns that pervade other shooters of its ilk, like Destiny: the Conservatory, the Auditorium, the Harbinger, etc. But the story feels at its weakest when trying to communicate how those complex character beats relate to the ongoing Forerunner mumbo jumbo that makes up the overall plot. There are moments when the writers seem to want to do for John-117 what Star Wars: The Last Jedidid for Luke Skywalker, even putting him in the role of teacher for the game’s new AI character, an interesting inverse to his relationship with Cortana. Overall, the game succeeds as a legacy sequel full of easter eggs and callbacks, even if at times it seems like the story wants to deconstruct the legend of Master Chief, show how it’s imperfect, and reveal the scars left behind after the fall of Cortana.

halo infinite weapons feel weak

Yes, there’s still a bit of that throughout Halo Infinite’s 10-15 hour story campaign, but the game’s main concern, as Master Chief crash lands on yet another mysterious Halo ring, is to recapture the magic of 2001.įrom the opening space mission, it’s clear that Halo Infinite wants its 30+ year old fandom who bought the original Xbox two decades ago to feel nostalgic for the days of “The Silent Cartographer,” funny Cortana quips, and LAN parties. Even though it’s technically a sequel to 2015’s Halo 5: Guardians, Halo Infinite‘s mission is not so much to continue the story of the Reclaimer Saga and all the Cortana and Forerunner baggage that comes with it.










Halo infinite weapons feel weak